
The difference was that I started paying considerable attention to the shading process of models, as I had first done with this one. (Shading is the process by which an object that otherwise looks like a gray cylinder can end up looking like a tree, or even a magnetic compass, when rendered.) And while shading has mostly to do with the appearance of an object, to me the trick is to shade the object so that the viewer can "feel" it just by looking at it. In this image, I wanted to make viewers aware that the compass casing was metal, and I wanted them to be able to imagine how that metal feels to the touch. I wanted them to be able to feel the edge of the compass card holder, and I wanted them to be able to imagine what I would feel like to pick at the compass card paper, further damaging it.
Of course, now that I think about it, perhaps magnetic compasses aren't encased in metal after all. ;)
2 comments:
I love the shading on this one. Nice attention to detail!
Thank you! :)
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